Monday, January 14, 2008

Extinction?

I ended a rather rough weekend by watching Resident Evil: Extinction. I'm sure some of you are asking right now: dude, Resident Evil: Extinction? It's not a film series that I've ever particularly enjoyed, but I have a weakness for zombies. And mutant dogs.

Trying to recount the plot would be difficult as this is the third film -- and, er, it didn't really make any sense. I mean, the opening narration included a comment that the T-virus (the mcguffin from the films and the video games that causes the zombies/mutant creatures) "dried up the lakes and rivers." OK. How exactly is that done? Meanwhile, the balance of the film offers scenes nicked from other movies ("Hey, wasn't this in The Road Warrior? And I liked that bit a lot more in the remake of Dawn of the Dead. Man, they're stealing from the remake of Dawn of the Dead. That's desperate.) and video game set pieces that would be a lot more fun to play than watch. And the less said about the zombie clown car (well, crate) attack the better.

Which brings up an interesting point. Video game films invariably (there's an exception I'll come to in a bit) are terrible, be they big-budget exercises or Uwe Boll tax dodges. Why? They are two decidedly different art forms, no matter what superficial similarities there may between the two. Films -- well, good films -- are about  drawing the audience into a new world via story, characters, acting and the filmmaker arts (lighting, sound, effect, etc.). Games also draw you in, but through your own interactions with the "world." Though there is often a story (and sometimes a quite good one), the real pleasure is drawn from how the interface -- how the controller or keyboard is used; how the gameplayer's thoughts and ideas are then translated onto the screen -- works. Ideally, the user must feel they are in control of the process. That absolutely opposite to a film, where the viewer has essentially made a contract with the creators to be entertained.

As video games have become more sophisticated (a mixture of improved technology and more experienced designers), they have also hit against this issue. Lots of games try to be cinematic, but that often comes at the detriment of the gameplay. Even while playing a game like Okami -- a gorgeous creation with a compelling plot and innovative play -- I get irritated with the "cut" scenes (non-interactive moments that advance the plot) because the game is so much fun to play and I'd rather get back to doing the thing I wanted to do with the game in the first place (this, by the way, is what drives me nuts about the Final Fantasy and Metal Gear Solid franchises; both have solid gameplay, but both are undermined by cut scenes that go on and on and on and on and on...)

This seems to be changing in the game world. More and more advance the plot via in-game events where the player at least has the pretense of control. The game considered by many (including myself) to be the best of 2007, Bioshock, told its story in this way. Much of the background of the underwater hell we find ourselves in comes out through diaries and recordings you pick up along the way. Meanwhile, the game packed quite a surprise half way in that completely turned around the player's idea of the story, and exposed that, no matter the pretense, we are still being led by the game creators. Instead of revealing that bit, I'll look at a different way Bioshock manipulated the user via the interface and the illusion of choice. For your character to advance, he needs to acquire a substance called "adam," which allows him to develop new powers and skills. The way to get the substance? Harvest it from the Little Sisters, genetically altered young girls who are essentially mules for adam. You are given a choice -- you can take a lesser amount and cure the girl; or you can take more, which kills her.

As it turns out, there is no advantage to the second, as you are rewarded for saving their lives with periodic gifts that make up for the lost adam. So it comes down to the kind of player you want to be in the game, which will effect the "ending" (there are two) you get after completing Bioshock. Multiple endings are common these days, as they give players rewards for completing the game multiple times in different ways; and they allow for different styles of gameplay. (One reason I've never been all that interested in Grand Theft Auto games is that you are pretty much stuck playing as a bad guy. It's not that I don't like playing that way, but I like the pretense of a choice.)

Which I think, at last, loops us back to films. Films don't work with multiple endings. If there are, it means that the filmmaker was 1) doing a Clue-like stunt, 2) forced to put a happy ending on by the studio or 3) didn't exactly know where to end. For this kind of storyteller, its a deadly place to be -- one that leaves the audience unsatisfied, sensing beneath it all that something is not exactly right.

Silent Hill manages to avoid these pitfalls. Now, it's not masterpiece of cinema, but it provides a few scares along the way and has an ending that truly is haunting. Part of this comes from Roger Avery's script, which takes the guts of the Silent Hill game franchise and stitches it together into a different monster altogether. The plot doesn't ape any of the games, but draws elements from them (the town, the "hell" created by the dark recesses of the mind) for its own mythology. It's a video game movie that, at last, doesn't feel like a video game. 

Friday, January 11, 2008

Bonus Noise Annoys column

Another column worth posting -- written last month after the Rock 'n' Roll Hall of Fame inductees were announced.

Noise Annoys:

Time for this hall to close



Ah, what a double whammy of a week. First, the utterly superfluous Grammy nominations are released. And now, the latest “class” of the Rock ‘n’ Roll Hall of Fame has been unleashed on an unsuspecting public.

For the blissfully uniformed, here they are:

* Leonard Cohen
* The Dave Clark Five
* Madonna
* John Mellencamp
* The Ventures

I don’t have any particular trouble with these artists. In fact, I’ve enjoyed music by all of them at one point or another. It’s just that we seem to be getting diminishing returns now. Instrumental rockers the Ventures and British Invasion songsters the Dave Clark Five (of “Glad All Over” fame) are certainly fine acts, but what pushes them to the Hall of Fame level?

Madonna is even more problematic. If this were a pop music hall of fame, her work in the 1980s alone would push her into the ranks. But this is supposed to be for rock music, and that’s never been Madonna’s main interest, or forte. Add in that her career since 1990 has been – to be charitable – spotty doesn’t help matters.

John Mellencamp is the quintessential journeyman. He has made a number of fantastic records over his three-decade career, plenty of listenable releases and a number of dogs. (The use of “Our Country” by Chevy is a huge demerit on his career, however). Mellencamp is the talented infielder of the Hall of Fame. Never spectacular, but putting up good numbers year after year.

Which leaves us with Leonard Cohen. Though not as well known as some of the others on the list, Cohen’s songwriting and influence on several generations of bands and performers makes him a natural pick for the organization. It’s just a wonder it took this long to honor him – Cohen has been eligible for the last 15 years.

Which really brings me to my main point. Apart from Madonna, all of these artists have been eligible before. Mellencamp’s music career dates back nearly 30 years, Cohen’s goes back 40, and the Ventures and Dave Clark Five are early ‘60s acts. It’s not that there haven’t been great landmark musicians in the last quarter century – I just don’t think the Hall’s voting membership has any idea of what those acts truly are. Like the Grammys, the voters here are looking more and more out of touch with their supposed area of expertise.
And really, why does rock music need a Hall of Fame? This is the music of anarchy, of rebellion, and having a good time and not caring what people think. I can’t think of anything less like the music than a codified list of the greats. Except, perhaps, for 30 minutes straight of the “Our Country” commercial, interspersed with the Clash-ruining Nissan Rogue spot.

Noise Annoys column

Since my Door County column don't appear to be online, here's a copy of the latest for your reading pleasure --

Noise Annoys

While we wait for 2008 to get started musically (the record industry usually takes some time off early in the year to lick its wounds from the holiday-season crush), here are a few leftover thoughts and releases from 2007.

Emmylou Harris Songbird: Rare Tracks & Forgotten Gems

Of course, if there isn’t any new music to deal with for a while, you could sink yourself into this mammoth four disc collection, which – as the title promises – tracks down dozens of unissued and hard-to-find Emmylou Harris tracks that are drawn from her entire three-decade-plus career.

In some ways, Harris is a musical chameleon who can disappear into any number of styles, from aching country-western to traditional folk to alternative-tinged rock to even ‘50s-style pop music. At the same time, her music is unmistakable. Much of that comes from her singular voice, but it also draws from her very style. Harris always sounds like she’s on the edge of complete heartbreak, but also has the strength to persevere throughout whatever trouble the song may have in store for the singer. She even manages to out-Springstreen the Boss on stunning versions of “Racing in the Street” and “My Father’s House.”

Songbird is thrilling, compelling and more than a little overwhelming. It’s not a collection you can easily digest in a few listens, which makes it perfect fodder for a long winter.

Rufus Wainwright Rufus Does Judy at Carnegie Hall

It shouldn’t be a surprise that flamboyant and decidedly “out” performer Rufus Wainwright would tackle the music of Judy Garland. This two-disc live set finds Wainwright recreating Judy’s legendary 1961 concert at the same venue. He brings along a number of special guests, including sister Martha and mother Kate McGarrigle) along with an orchestra, but the focus is truly on the singer.

Wainwright does a fine job channeling his inner Judy throughout, though he seems to have an easier handle on the moodier torch songs than the more spry musical theater staples (such as “That’s Entertainment” or “The Trolley Song”). In the end, Rufus Does Judy at Carnegie Hall is exactly that – a loving tribute to an iconic artist who has inspired generations of performers. In his own way, Wainwright keeps the fabulous reign alive.

Radiohead tops the charts

There was much hand wringing late last year when Radiohead originally issued their latest album, In Rainbows, as a digital-only release. One where the purchaser could choose the price – all the way down to nothing if they chose to do so. About two-thirds of the people took that last option, with the rest paying about an average of $6 per album. A failure? Well, $2 an album isn’t a bad amount considering there were no 1) outside label costs, 2) no production costs or 3) almost no promotional costs. And the band’s decision looks even stronger now that the physical form of the disc has topped the charts in both England and the United States. Sure, it’s not a tough time to do that, but it does give the band another number 1 release, solidifies their status as one of the few “rock” bands that actually matter these days and shows there may be a new way to make music – one that doesn’t include a middleman. Considering the bone-headed actions of the mainstream music industry in recent years, that is not a bad thing at all.

Monday, January 7, 2008

Avenue Q Review

Monday has dawned overcast. The reality of three more months of winter are setting in. To wash away the gloom, here's a review of Avenue Q (still playing this week at the State in Minneapolis):

Friday, January 4, 2008

So where is the best of the best list?

It's with Lavender. I'll link it when it is published.

For the time being, here's a profile I wrote of Avenue Q for MinnPost


Cheers

Year in Punk

The Year in Punk is a harder creature to handle than other genres. While the term has been devalued in recent years to the point that any band with a slightly snotty attitude and crunchy guitars can be called "punk," what I'm talking about here are the fiercely independent acts that don't just sit outside the mainstream -- they gladly thumb their collective noses at the mainstream and, in fact, would like nothing more than for the mainstream to die a horrible, bloody death.

So with that in mind, here are some favorites from 2007:

Acrostix (A Chain of) Hatred

The latest Japanese band to play like Amebix, but they do it so well. It helps that the add a bit of harmony to the proceedings, and a honest intensity that you won't find from most American or European bands who ply the same style

After the Bombs Relentless Onslaught

Dark and heavy Canadian band, with female vocals, and an apocalyptic take on the world. This 5-track 12 inch throbs with anger, as do the band's earlier trio of 7"s, which make up another album's worth of excellent material.

Behind Enemy Lines One Nation Under the Iron Fist of God

Brutal and fierce political hardcore. It may sound dated in a few years, but right now this is a perfect antidote for our society's mindless malaise. The Katrina double hit of "Flooded" and "Shoot the Looters" are among the year's best songs.

Born/Dead The Final Collapse

Um. Ow. Eight-track ep that doesn't let the listener come up for air.

Double Negative The Wonderful and Frightening World of Double Negative

Over this 10 track, 20-minute collection, Double Negative does their best to bring back the spirit of Eye for an Eye-era Corrosion of Conformity. And you know what? The world needed more Eye for an Eye-era C.O.C.

Fall of Efrafa/Down to Agony split lp; Fall of Efrafa Elil

Fall of Eferfa puts the "epic" in "epic crust." The four tracks they issued this year range from 12 to 20 minutes each, full of acoustic and hard parts, defiant lyrics about religion and society; and an upfront honesty that is almost painful. Down to Agony play at a similar game, though without the same epic length. Both groups are more than worthwhile

Holokaust Into the Void of Oblivion

Sure, D-beat may appear to be played out, but the simple power of the style (a simple drum beat, one or two chords and lots of anger) still can make for excellent albums. As on this one.

Pissed Jeans Hope for Men

Sub Pop, known most for unleashing Seattle-style grunge on the world, has been a far more eccentric label than its reputation, as this noisy and angry album attests. 

Severed Head of State Power Hazard

An eight-song ep that doesn't waste any time on being nice or subtle. Instead, this is just pure punk rock, full of venom and rage. The perfect music for the election season.

Subhumans Internal Riot

I got kicked in the nose by a mad stage diver at the Subhumans show at the Triple Rock this summer. I didn't care. This album is a lot like that -- a kick in the face that I loved for every minute. It's success is even more amazing when you consider the last true Subhumans album came out during Thatcher's reign. Let's hope it won't be another two decades before the band decides to release a follow up.

Totalitar Vi Ar Eliten

Tuneful hardcore punk that is loaded with sweet, sweet hooks. And they sing in their native Swedish, which is punk rock all the way.

Warcollapse Defy!

Brutal. (Really, it was a good year for brutal -- and imagine what 2008 will need to make it tolerable). More Swedish down-tuned d-beat madness, with some slower crust to add to the fun.

Witch  Hunt Blood Red States

To continue the Subhumans story, after the gig I bought a bit of merchandise, not realizing how bad I looked (the kick had scraped my nose, so it didn't hurt, but it had bled more than a bit). One of the women in Witch Hunt looked at me with concern and asked if I was all right. Again, reflective of the band -- which combines its punk fury with a true, honest concern for the plight of the world and the people on it. 

Wolf Brigade Prey to the World

Actually not the band's best work by a long shot, but a welcome return nonetheless. The 12 tracks on the lp (including a bonus cut, take that digital lovin' folks!) stick in the mind like the best tuneful punk.







Thursday, January 3, 2008

2007: The Year in Metal (blurghhhhhhhhh!!!!!)

OK, a couple of looking back posts for you. First off, the year in metal:

You can abuse it all you want, but metal and its varied sub-genres and offshoots continues to be the most creative pure "rock" style of music out there. Bands continue to push the envelop of how you can define music and a song. Others rediscover old styles and mix them with the new (or try to keep them pure), to create thrilling sounds that sound fresh and familiar.

Top 10 albums:

1. Pig Destroyer Phantom Limb
Pig Destroyer added a fourth member this year, but it wasn't the long-expected bass player. Instead, it was someone in charge of electronic noise. Meanwhile, guitarist Scott Hull continues to do massive work, doing as much as a dozen six-string slingers (and a bass player or two) could do.

2. High On Fire Death is the Communion
Mixing aural sludge with punk intensity, High on Fire could be the Motorhead for the century (providing, of course, Motorhead ever goes away. I think death and the devil are scared of Lemmy.)

3. Witchcraft The Alchemist
An album that literally sounds like it was put to tape by a bunch of hairy dudes in the pot-soaked summer of 1969, not by some hairy dudes from coldest Sweden.

4. Baroness Red Album
There was no Mastodon album this year, but plenty of bands have taken up the mantle of epic hard rock. Baroness is among the best. So good, in fact, that groups in the future may be described as "Baroness-inspired."

5. Mayhem Ordo ad Chao
The blackest of the black metallers get back to their roots, creating music that perfectly replicates the mental state of an H.P. Lovecraft character who has just met one of the Great Old Ones.

6. Jesu Conqueror and eps
Justin Broderick may not be any older than myself, but he's an elder statesmen in punk and metal circles, having been at the game for 25 years, first with Napalm Death, then with the crushing Godflesh and now with the beautifully jagged Jesu. It took just a touch of melody to move his songs to a new level.

7. Rotting Christ Theogina
More blackish metal, this time from Greece. You may come for the blasphemous band title, but you'll stay for the blistering playing and (yes) raw intelligence behind the lyrics.

8. Pelican City of Echoes
Actually not as god as their last album (The Fire in Our Throats Will Beckon the Fall) but still a marvelous and soul-affirming collection of epic instrumental guitar rock.

9. Behemoth The Apostasy
The last of our international black/death metal tour (these boys are from Poland). Behemoth again digs for something a bit more intelligent than the "Kill Jesus" of much of the genre. Not that this album about temptation and religion makes much of a case for traditional religion.

10. Dillinger Escape Plan Ire Works
Massive and seemingly continual line up changes can't keep this band down. In a year when most hyper technical records left me cold (come on guys, find a groove already; I don't care if you can play 25 different riffs each minute) this album stood out from the masses.

Bonus: The return of thrash
Just hanging outside the top 10 were a pile of neo-thrash albums. Considering I had thought the genre long dead (killed by overexposure and crappy albums by Metallica, Slayer, Megadeth and Anthrax), it was more than a welcome return. If you want to get your shredding on in a 21st-century kind of way, check out:
Municipal Waste The Art of Partying
SSS Short Sharp Shock
Skeletonwitch Beyond the Permafrost
3 Inches of Blood Fire Up the Blades

Tomorrow: The year in punk